Elden Ring Reforged Wiki

Character Changes[]

Elden Ring Reforged adds a multitude of changes to how your base player character functions from as early as the class select screen.

Universal Character Changes[]

Increased default Talisman and Spell slots by 1 (Golden Shade Godfrey no longer drops a Talisman pouch. No memory stones were removed, rather this change allows for the absolute engine-level maximum number of spell slots).

Almost all non-weapon buffs can now be stacked with each other. Very few buffs overwrite each other.

  • This change reduces the amount of guesswork involved with figuring out what buffs you can use together, and allows for more varied usage of buffs.
  • All buffs were rebalanced around this, so some may have slightly lower individual effects.
  • Weapon buffs still over-write each other, as stacking weapon buffs would allow for absurdly high damage output.

Increased the healing done by various healing-over-time effects. Almost all sources of healing over time (AKA "regen") now have both a flat healing and a % of Max HP Max HP heal, allowing them to scale on Max HP Max HP.

Healing-over-time effects can now be stacked.

  • In vanilla, practically all regen effects overwrite each other. Only very select ones can be stacked normally, now all can be stacked.
  • To balance this feature alongside the % healing regen effects have gained, regen effects have diminishing returns. Stacking healing will, of course, still be more effective than using any buff alone, just not to the point of invalidating enemy damage.
  • Additionally, Spell/Skill based active regen effects (such as Blessing's Boon, Holy Ground, and Bestial Vitality) can now be stacked.
  • [Verification Needed]Warning: Having lots of regen effects active can reduce the effectiveness of active HP recovery effects such as the Crimson Dagger talisman or Godskin Swaddling Cloth. [Verification Needed]

Torrent[]

Removed the message that asks if you want to consume a flask to summon Torrent when using the whistle after Torrent dies. A flask is now used automatically.

Greatly increased Torrent's movement speed while decreasing his health and increasing the player's vulnerability while riding.

  • New Raisin items have been added to customize Torrent's abilities. They can be crafted after acquiring Stable-Master's Cookbook [1], dropped by a new Haligtree Knight roaming in the Mistwood area area of Limgrave.

Added Max HP Max HP scaling to Torrent based on player level. Torrent will now scale from its current health value up to 2x HP at level 200, gaining 5% more HP every 10 levels. Also fixed the long-standing vanilla bug where Torrent would not heal between loading screens or when resting at Sites of Grace.

Torrent is no longer immune to the status effect buildup incurred from walking through swamps, and will take damage when doing so. Raisins will now cure status in addition to healing.

Improved Torrents controls by allowing the stopping animation to cancel Torrent's gallop state, making it easier to slow down.

Combat with a Camp Leader disables Torrent and increases the alertness of all other enemies in the camp.

Attribute Changes[]

Level Cap and Level Scaling[]

The game now has a level cap of 200.

Vigor Vigor, Mind Mind, and Endurance Endurance will now give more Max HP Max HP, Max FP Max FP, and Max Stamina Max Stamina respectively, beyond the original softcap of 60.

  • Scaling and progression for these stats has been completely reworked. Generally, they give slightly more early, less in the middle levels, and vastly more at high levels.
  • New level progression

Weapons will now benefit much more from higher levels of investment. Split scaling weapons and catalysts have been updated to require a similar level of investment as single stat scaling gear.

  • In short: Any weapon with A or S scaling in a stat should benefit from going all the way to 80-99 of that stat. Weapons with a B or lower will benefit less from higher levels of a stat, but typically scale effectively with multiple stats. Affinities can be used to improve scaling.
  • See Weapons and the ERR Weapon Calculator (linked on Weapons) to view exact scaling effectiveness for weapons.

Enemy rune drops have been increased to make higher levels more realistically achievable level in NG.

Vigor and HP[]

Adjusted HP HP values to be 2x globally, and enemy All Damage Damage to be 2x globally.

  • This means that you have 2x the HP HP, take 2x All Damage Damage, and regain 2x the HP HP from all sources.
    • The purpose of this change is to make small amounts of HP Regen HP Regen more impactful, as well as better indicate differences in enemy damage output.

Endurance and Stamina[]

Endurance Endurance no longer increases Equip Load Equip Load, which is now locked at a flat 100 and can only be increased by gear or conditional effects.

Adjusted Stamina Stamina values to be 10x globally.

  • This means that you have 10x the Stamina Stamina, use 10x the Stamina Stamina, and regain 10x the Stamina Stamina from all sources.
    • The purpose of this change is to make small amounts of Stamina Regen Stamina Regen more impactful. Restoring 1% of 120 Stamina Stamina would give 1.2 Stamina Stamina, but you can’t get .2 Stamina Stamina. Now you will simply get 12 Stamina Stamina.

Stamina Regen Stamina Regen speed now scales depending on Endurance Endurance.

Mind and FP[]

Adjusted FP FP values to be 10x globally.

  • This means that you have 10x the FP FP, use 10x the FP FP, and regain 10x the FP FP from all sources.
    • The purpose of this change is to make small amounts of FP Regen FP Regen more impactful. Restoring 1% of 150 FP FP would give 1.5 FP FP, but you can’t get .5 FP FP. Now you will simply get 15 FP FP.

Added a slight passive FP Regen FP Regen effect while in combat (0.1% Max FP Max FP + 1 every 2 seconds).

Added the ability to restore FP FP by attacking enemies. This scales with the speed of the weapon, type of attack, Intelligence Intelligence, and maximum FP FP.

Added the ability to regenerate FP FP by hitting enemies via "Generator" spells. These restore both a flat amount of FP and a % of maximum FP, and scale with Intelligence Intelligence.

Mind Mind now scales Cast Speed Cast Speed, instead of Dexterity Dexterity. See Spells.

Mind Mind scales the duration of Spirit Fury, a new mechanic to do with Spirit Ashes. The base duration is 25 seconds at 1 Mind Mind, scaling up to 50 seconds at 99 Mind Mind.

Damage Attributes[]

Reforged adds additional effects to all damage attributes, to allow builds to be more unique.

Strength Strength increases Poise Damage Poise Damage, up to a maximum increase of 30%. Strength Strength also increases Pierce DefenseSlash DefenseStrike Defense Physical Defense.

Dexterity Dexterity increases Critical Damage Critical Damage, up to a maximum increase of 60%. Dexterity Dexterity also reduces the Stamina Cost Stamina Cost of melee attacks and spells by up to 10%.

Intelligence Intelligence increases the FP Regen FP Regen from attacks and spells, up to a maximum increase of 40%. Intelligence Intelligence also increases Magic DefenseFire DefenseLightning DefenseHoly Defense Elemental Defense.

Faith Faith increases the duration of Common Buffs (spells, ashes of war, and consumables), up to a maximum increase of 80%. Faith Faith also increases Poise Poise by up to 10%.

Arcane Arcane increases the amount of Status Buildup Status Buildup enemies take from all status effects, up to a maximum increase of 50%. Arcane Arcane also increases Item Discovery Item Discovery.

These effects increase all the way to 99 in a stat. See the ERR Level Progression spreadsheet for more details.

Scadutree Blessing[]

Adjusted Scadutree Blessing values and added/moved a few Scadutree Fragments, so that the amount of fragments in the world is more than the required amount for maximum Scadutree Blessing level.

Scadutree Blessing All Damage Damage dealt All Damage Damage taken
1 x1.025 x0.968
2 x1.05 x0.939
3 x1.075 x0.913
4 x1.1 x0.889
5 x1.125 x0.867
6 x1.15 x0.846
7 x1.175 x0.827
8 x1.2 x0.809
9 x1.225 x0.793
10 x1.25 x0.778
11 x1.275 x0.763
12 x1.3 x0.75
13 x1.325 x0.737
14 x1.35 x0.725
15 x1.375 x0.714
16 x1.4 x0.704
17 x1.425 x0.694
18 x1.45 x0.684
19 x1.475 x0.675
20 x1.5 x0.667

Starting Classes[]

ERR makes important changes to the character classes you choose at the start of the game, and also adds a few new classes based on the Elden Ring Tabletop game.

All starting classes now have a level of 10 with equal total stats, excluding the Wretch.

Each class starts with a talisman, and some receive bonus spells.

Download a copy to use: Elden Ring Reforged Class Calculator

Class Equipment Talisman Spells Vi Mi En St De In Fa Ar
Vagabond Longsword

Halberd Heater Shield

Arsenal Charm - 16 10 11 14 13 9 9 7
Warrior Scimitar x 2

Riveted Wooden Shield

Warrior Jar Shard - 13 12 11 10 16 10 8 9
Hero Battle Axe

Large Leather Shield Exalted Flesh

Godfrey Icon - 15 9 13 16 10 7 9 10
Bandit Great Knife

Buckler Shortbow Bone Arrow x 20 Bone Dart x 30 Thin Beast Bones x7

Dagger Talisman - 11 11 13 9 14 9 8 14
Astrologer Astrologer's Staff

Short Sword Scripture Wooden Shield

Graven-School Talisman Glintstone Pebble

Great Glintstone Shard Glintstone Arc

11 16 10 8 12 16 7 9
Prophet Short Spear

Finger Seal Rickety Shield

Faithful’s Canvas Talisman Catch Flame

Flame Sling

11 15 9 11 10 7 16 10
Confessor Broadsword

Blue Crest Heater Shield Finger Seal

Radagon Icon Urgent Heal

Assassin's Approach

12 13 10 12 12 8 14 8
Samurai Uchigatana

Longbow Red Thorn Roundshield Arrow x 40 Fire Arrow x 10

Green Turtle Talisman - 12 11 14 12 15 9 8 8
Prisoner Estoc

Glintstone Staff Rift Shield

Carian Filigreed Crest Magic Glintbade 12 13 11 10 14 14 6 9
Wretch Club Sacrificial Twig - 10 10 10 10 10 10 10 10
Perfumer Whip

Perfumer's Shield Spark Aromatic x 5 Uplifiting Aromatic x 1

Perfume Bottle x 6

Perfumer's Cookbook (1)

Miranda Powder x 10

Perfumer's Talisman - 10 12 11 9 14 10 7 16
Scout Soldier's Crossbow

Hand Axe Riveted Wooden Shield Lordsworn's Bolt x 40 Explosive Bolt x 20

Arrow's Sting Talisman - 12 12 12 11 11 10 10 11
Gladiator Caestus Bull-Goat's Talisman - 12 9 13 14 14 9 6 12
Guide Finger Seal

Brass Dagger Round Shield

Erdtree's Favor Golden Star

Rejection Heal

13 15 11 9 11 10 14 6